theres a bug where if im not miving the mouse, the cursor jumps to be above the player, and tkaes the shape of a small gray pickaxe. hard to play (your intended manner) like this
Hey there. I like the main gameplay loop of mining and upgrading equipment, feels fun and casual. Progression is simple and it is clear what I have to do at all times.
My feedback is as follows (I played on the browser version):
Firstly, some of the font is blurry, especially the one to interact to open market and open shop.
Secondly, I think that it's quite frustrating to constantly run out of backpack space, and also the fact that mud and cobblestone can easily clog up your inventory. Especially later in the game when you have to dig really deep into the ground to get to the good ores, it can be very annoying to go back and forth.
I’m glad to hear the core mining loop feels fun and that progression is clear, that’s exactly what I’m trying to validate with this build.
The blurry font on the browser version is good to know — I haven’t spent much time polishing the HTML5 build yet, so that’s definitely something I’ll have to look into.
The backpack space feedback makes a lot of sense, especially later in the game. Mud and cobblestone clogging inventory isn’t meant to feel frustrating, so that’s a good callout. I’m already thinking about ways to reduce that friction or make inventory management feel less punishing as you go deeper.
Thanks again for the feedback — it really helps at this stage.
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theres a bug where if im not miving the mouse, the cursor jumps to be above the player, and tkaes the shape of a small gray pickaxe. hard to play (your intended manner) like this
Thank you for letting me know about this bug. It seems like this may be caused by how I'm handling cursor input between mouse and controller.
I appreciate you reporting this problem - things like this are super good to catch early, and I'll be fixing this in an upcoming update!
Hey there. I like the main gameplay loop of mining and upgrading equipment, feels fun and casual. Progression is simple and it is clear what I have to do at all times.
My feedback is as follows (I played on the browser version):
Firstly, some of the font is blurry, especially the one to interact to open market and open shop.
Secondly, I think that it's quite frustrating to constantly run out of backpack space, and also the fact that mud and cobblestone can easily clog up your inventory. Especially later in the game when you have to dig really deep into the ground to get to the good ores, it can be very annoying to go back and forth.
I’m glad to hear the core mining loop feels fun and that progression is clear, that’s exactly what I’m trying to validate with this build.
The blurry font on the browser version is good to know — I haven’t spent much time polishing the HTML5 build yet, so that’s definitely something I’ll have to look into.
The backpack space feedback makes a lot of sense, especially later in the game. Mud and cobblestone clogging inventory isn’t meant to feel frustrating, so that’s a good callout. I’m already thinking about ways to reduce that friction or make inventory management feel less punishing as you go deeper.
Thanks again for the feedback — it really helps at this stage.