Small Bug Fix Patch
Hey everyone!
I pushed a small update to the test build that focuses mainly on input polish, cursor behavior, and quality-of-life improvements based on early feedback.
What Changed
Input & Cursor Improvements
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Fixed controller cursor snapping and desync issues
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Improved switching between mouse and controller input
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Fixed a bug that could cause cursor jittering (especially noticeable on trackpads and in browser builds)
Mining & Highlighting
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Reworked how tile highlighting works so it’s more consistent and less jittery
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Highlight now snaps more reliably to the tile you’re aiming at, even while moving
Inventory Quality-of-Life
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Mud and cobblestone now auto-sell for $1 when mined. This helps prevent inventory clogging, especially when digging deep
Why This Update
This build is still very much about testing the core gameplay loop: mine → sell → upgrade → go deeper.
The biggest focus right now is making sure:
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Mining feels responsive
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Aiming feels predictable
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Nothing fights the player unnecessarily
Feedback Still Welcome
If you try the updated build, I’d love to hear:
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Does mining feel smoother now?
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Does aiming/highlighting feel more reliable?
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Does auto-selling low-value blocks improve the flow?
Are there any weird situations where the cursor looks weird or isn't acting as expected?
Thanks again to everyone who’s tried the build so far ❤️
Files
Get InfernoGem - Test Build
InfernoGem - Test Build
A satisfying 2D mining game where you dig deeper, upgrade your tools, and turn raw stone into steady profit.
| Status | In development |
| Author | BlooStudios |
| Tags | 2D, Indie, mining, Prototype, Sandbox, Singleplayer |
More posts
- Small Update7 days ago
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